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The UnrealizeX for Blender page
The UnrealizeX extension for Blender 4.2 and newer lets you generate, import and retopologize assets without leaving Blender. Send to Blender on the website pushes any of your models into whatever scene you have open.

Install the extension once

1

Copy the repository URL

https://unrealizex.com/blender/index.json. The Blender DCC page has a copy button.
2

Add a remote repository

In Blender: Edit → Preferences → Get Extensions. Top right: Repositories → + → Add Remote Repository.
Blender's Get Extensions tab with Add Remote Repository
3

Paste the URL

Paste it into URL and click Create.
The Add New Extension Repository dialog
4

Install

Search unrealizex and click Install. Blender offers updates from then on.
Get Extensions showing Unrealizex for Blender with an Install button
5

Sign in

In the 3D viewport press N, open the Unrealizex tab, and click Sign in with Unrealizex. Your browser opens; use your normal account.
The Unrealizex tab in Blender's sidebar

Send a model

With Blender open and signed in, hover a finished card in My spins and click Send to Blender. The model lands at the 3D cursor in your open scene, textures included, in a few seconds. In Space, the Export to Blender button does the same for the model you have open.

Inside Blender you can also

The Unrealizex panel in Blender
  • Generate a model from a photo or a sketch. 1 credit. It imports at your 3D cursor when ready.
  • Import anything from My Assets, everything you made on the website.
  • Run Retopology on an imported model. The quad mesh with baked textures imports next to the original.
Preferences → System → Network → Allow Online Access must be on.
Allow it. Blender only listens on your own computer to finish the sign-in.
Click the copy icon next to Details and email it to support@unrealizex.com.