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The Repair a spot panel with the brush toolbar
Repair fixes one area of the texture and leaves everything else untouched. You mark the spot, the tool repaints it to match its surroundings, you pick the better of two results, and save.
Under a minute, 1 credit per repair. Saving creates a new version; your original stays.
1

Texture โ†’ Repair

Open the model in Space, click the Texture tab, then Repair. The panel is Repair a spot, with three stages: Paint, Repair, Review.
2

Orbit to the problem, then paint over it

Drag on the model with the Brush. Hold Space to orbit while painting, use [ and ] for the brush size, and the Eraser or Clear to undo. The striped area is what will be redone; it also shows in the Marked area preview.
A striped area painted on the model
3

Add a hint, if it helps

+ Add a hint lets you say what the spot should look like, for example plain bone, no lines.
4

Repair ยท 1 credit

The panel shows Sending, Preparing, Repainting, Checking. Usually 30 to 60 seconds.
5

Review

Two results come back. Pick Option 1 or Option 2, flip Before and After, then Apply patch. Try another runs it again; Back to painting changes the area.
The Review stage with two options and a Before/After toggle
6

Save changes

Each applied patch is a layer. Paint another spot, or click Save changes to write a new version.
A patch applied, with Save changes in the Layers list
Stripes that face away from the camera repair poorly. If the panel says so, orbit so the area faces you and paint again. Smaller areas also repair better than large ones.